Publications • Human-Centered Computing • Department of Mathematics and Computer Science

Identifying Characteristics of Reflection Triggers in Data Science Ethics Education

Linke, Diane; Müller-Birn, Claudia

New York: ACM | 2024

Appeared in: Mensch und Computer 2024 (MuC ’24), September 1–4, 2024, Karlsruhe, Germany.

Ethics education in data science aims to teach aspiring data scientists a critical reflective data science practice. However, university courses must bridge the gap between theoretic knowledge of ethics and ethical practice. Towards this, our research aims to understand how we can promote a critical reflective practice through reflection. We, therefore, investigate how data science students start reflecting and what constitutes reflection-triggering contexts in data science education. For this, we introduce a reflective essay assignment and propose a reflection-sensitive inductive content analysis to analyze it. Our findings based on seven student reflective essays suggest that important reflection trigger characteristics in data science ethics education include students’ expectations, a new insight, motivators for reflection related to expectations, teaching formats, and emotions. Our reflection-sensitive analysis is suitable for explorative analysis and creates transparency about existing sensitizing concepts.

Collaborative Speculations on Future Themes for Participatory Design in Germany

Co-Authored-by Linke, Diane; Sörries, Peter and Müller-Birn, Claudia

De Gruyter | 2022

Appeared in: i-com

Participatory Design means recognizing that those who will be affected by a future technology should have an active say in its creation. Yet, despite continuous interest in involving people as future users and consumers into designing novel and innovative future technology, participatory approaches in technology design remain relatively underdeveloped in the German HCI community. This article brings together the diversity of voices, domains, perspectives, approaches, and methods that collectively shape Participatory Design in Germany. In the following, we (1) outline our understanding of participatory practice and how it is different from mere user involvement; (2) reflect current issues of participatory and fair technology design within the German Participatory Design community; and (3) discuss tensions relevant to the field, that we expect to arise in the future, and which we derived from our 2021 workshop through a speculative method. We contribute an introduction and an overview of current themes and a speculative outlook on future issues of Participatory Design in Germany. It is meant to inform, provoke, inspire and, ultimately, invite participation within the wider Computer Science community.

Investigating Modes of Activity and Guidance for Mediating Museum Exhibits in Mixed Reality

Regions of interest highlighted in white

Patrick Tobias Fischer , Claudia Müller-Birn , Silke Krohn

Berlin: vwh | 2020

Appeared in: Kultur und Informatik: Extended Reality

We present an exploratory case study describing the design and realisation of a ''pure mixed reality'' application in a museum setting, where we investigate the potential of using Microsoft's HoloLens for object-centred museum mediation. Our prototype supports non-expert visitors observing a sculpture by offering interpretation that is linked to visual properties of the museum object. The design and development of our research prototype is based on a two-stage visitor observation study and a formative study we conducted prior to the design of the application. We present a summary of our findings from these studies and explain how they have influenced our user-centred content creation and the interaction design of our prototype. We are specifically interested in investigating to what extent different constructs of initiative influence the learning and user experience. Thus, we detail three modes of activity that we realised in our prototype. Our case study is informed by research in the area of human-computer interaction, the humanities and museum practice. Accordingly, we discuss core concepts, such as gaze-based interaction, object-centred learning, presence, and modes of activity and guidance with a transdisciplinary perspective.

Keywords: Structures of Similarity